Hey y'all! Today I'm going to be starting a new series! Each post of "Around the Spiral," I will be looking at a specific topic and then picking the best of said topic from each world. To start off, I will be beginning with locations! As I am only up through Mooshu with Diana, I will as such only be covering Wizard City through Mooshu, as well as Grizzleheim and Wysteria. Without further ado, let's dive in!
Location, location, location! Wizard101 does an exceptional job at creating a lighthearted world with such great depth. Each location feels unique and different, however some stand out more than others. Today, I will be taking you to the best locations in each of the worlds around the spiral!
Wizard City—Colossus Boulevard, WC
Colossus Boulevard in Wizard City does an exceptional job at creating a unique area and story apart from the main questline of Wizard City. Not only did Colossus Boulevard introduce an entire new cast of creatures, that being Gobblers, but the street also introduced an entire new world: Gobblerton. This street felt so out of the ordinary in Wizard City, from the snow to the difficulty. I had a blast playing in the street, even though it was completely optional. This street was extremely humorous, challenging, and fun! It was a great way to end Wizard City.
Krokotopia—Well of Spirits, KT
|Well of Spirits|
I have to admit, Krokotopia is my least favorite world. The whole plot seems rushed, characters aren't memorable, and the format seems typical and boring. Three hub areas, each themed after one of the three elemental schools. That being said, the Well of Spirits was completely different from any other area, having a more death-y undertone. From the screams of those dead to the constant feuding of two rival families, this area was extremely cool to walk into (even though it takes forever to activate the three pillars just to get to it).
|Dr. Von Katzenstein|
Marleybone—Katzenstein's Lab, MB
Katzenstein's Lab was truly an experience. I always have so much fun in this dungeon, mainly due to its ending. I can never get tired of screaming at my friends to "Pull the lever, Kronk!" The boss is expertly put together, and I have to applaud the homage to Frankenstein. The final area of this dungeon also gives off a different vibe to the traditional Victorian Era Marleybone. My only suggestion is making the entire dungeon black-and-white. Now that'd be an experience.
Mooshu—Kembaalung Village, MS
While not technically a part of the Mooshu world, there's no doubting that Kembaalung Village is just about as pretty as it is to say. You can tell a lot of detail went into the gorgeous little mountain cap: the sky, the landscape, and the colors create a beautiful yet haunting area for you to travel in. Besides the area itself, the Hollow Mountain is one of the most prettiest dungeons in the early game, as well as being one of the first cheating instances as well. Hollow Mountain gives off such a Nanda Parbat (from the League of Assassins) feel, it's awesome.
|The Roost, Ravenscar|
Don't worry, when I do a part two of this, Wintertusk will get its own top location. However, in the first half of Grizzleheim, Ravenscar is by far the most diverse and prettiest of the locations. While the other locations all seem to have the same Nordic summer theme, Ravenscar has three distinct zones: The Roost, a cliffside/cave system; Ravenscar Village; and the Glacial Wastes, a super-bright-white glacier north of the village. Each of these areas feel so different from one another and are unique in their own. Woo. Go Grizzleheim.
Wysteria—Pigswick Academy, WS
So what do you think? Do you agree with me? Disagree? What're some locations I should look forward to? Leave me a comment and join the discussion!
Diana Dreamweaver, Harbinger of Death